Geoff Garsson's Portfolio
Graphics and Gameplay Engineer

From March 2024 to June 2024, I worked as a Software Engineer interning at Digital Insight Games. My main role was to quash as many bugs as I could and improve implementation of gameplay logic wherever possible. This included game elements like projectile collision, UI information, and improvement of debugging tools. I was in consistent communication with other engineers, artists, and our design and QA team members to ensure proper execution of tasks wherever possible.
The rest of the project and what I worked on is under NDA. If you want to take a peak at what the DIG team has put out so far, I suggest poking around their company website, cloudcastles.gg, and any other resources listed in those two places.
Personal shoutouts to Zack Tripp, Daniel Runyan, and Jay Lee, all of whom made sure to help me learn the ropes and gain more experience during my time at DIG. If you have a second, go check them and DIG's works out.