Geoff Garsson's Portfolio
Graphics and Gameplay Engineer
Clarity Control

In 2020, I made a demo game in a 2D game engine called "Clarity Control" - a puzzle platformer using ASCII art to load in levels.
The game itself is very simple - you control a guy with ice powers, and can use your energy meter to freeze targets or spawn platforms to get to the other end of the level.
I was in charge of programming and tuning player mechanics such as movement and the ice powers, while my teammate handled animation and level loading scripts.
You can download the game from my Google Drive. Code for the game can be made available upon request.
Shoutout to my teammate who's name I cannot remember, but I'll put here as soon as I can find it.
Additional thanks to Prof. Mark Claypool of WPI and Varun Bhat for teaching us how to make a well-structured event-oriented mini game engine in 3 weeks. Your class was one of the highlights of the COVID pandemic, and it truly was a light in the darkness.